LAST STAND: 2.0
BOSS DETECTED
HEADSHOT!
LONGSHOT!
Hero vs Zombie

CANNON
FODDER

HELLSCAPE

WASD Move | Sprint | Jump

L MOUSE Fire | R MOUSE ADS | R Reload | V Melee

B Mission Briefing | F Flashlight | E GPS Tracker

CLICK TO START
Tank Zombie

LEVEL COMPLETE

INTERZONE CLEARED. DESCEND DEEPER.

LEVEL RESULTS
LEVEL:
1
TIME:
0.0s
KILLS:
0
ACCURACY:
0
KILLING SPREE:
0 KILLS
REMAINING HP:
0
LEVEL SCORE:
0
RUN TOTAL
TOTAL SCORE:
0
TOTAL KILLS:
0
RUN TIME:
0.0s
AVG ACCURACY:
0
BEST SPREE:
0 KILLS

Tip: Keep the streak alive to boost speed, loot, reload time, health and score.

K.I.A.

MISSION FAILED. THE INTERZONE CLAIMS ANOTHER SOUL.

RUN TOTAL
REACHED LEVEL:
1
TOTAL SCORE:
0
TOTAL TIME:
0.0s
TOTAL KILLS:
0
AVG ACCURACY:
0
BEST SPREE:
0 KILLS
CAUSE:
OVERRUN

Tip: Keep the spree alive to trigger Adrenaline and sustain the fight.

MISSION FILE // INTERZONE: "HELLSCAPE"

STATUS: M.I.A.
THREAT: EXTREME
PROTOCOL: LIVE
MISSION LOG: CPT. JOHN T. STRIKER  |   UNIT: UNITED NATIONS GLOBAL DEFENSE FORCE, SOG  |   DATE: 17.03.2097  |   LOCATION: INTERZONE [CODE: HELLSCAPE]
> ACCESSING RECOVERED LOG...
"We thought it was a recon mission. We were wrong. We breached into a liminal zone where wounds bleed before they’re inflicted, where echoes arrive seconds too early. The blood-red fog fog eats memory and burns the lungs, and the corridors are teeming with the restless dead. They told us the keys would unlock the way home. That was a lie. There is no exit. Every gate we open leads to another layer of hell, dragging us deeper into the madness. My unit didn’t just disappear. They were dismantled. Hunted down one by one, one scream at a time. I can hear them now, shuffling through the dark, just part of the horde. If anyone finds this: Don’t send help. Send ammo."
  1. OBJECTIVE: Locate the KEY to unlock the EXIT GATE and descend deeper. Use your GPS Tracker (E) to navigate the chaos.
  2. SURVIVAL: Scavenge ammo and health packs. Your Minimap reveals nearby hostiles and loot.
  3. COMBAT: Engage aggressively. ADS (RMB) improves accuracy and increases the chance of lethal headshots at range.
  4. KILLING SPREE: Chain rapid kills to trigger increased movement speed, faster reloads, health regeneration, improved loot drops, score multipliers, and reduced damage intake.
  5. SPRINT & STAMINA: Hold SHIFT to sprint. Sprinting and jumping drain Stamina. Exhaust it completely and you’ll suffer a brief slowdown. Sprinting is disabled while aiming down sights.
  6. LAST STAND: Fall to zero and the clock starts ticking. You have 2 seconds to score a kill. One kill revives you. One chance per level.

This game is an experiment. A hobby project exploring the boundaries of modern generative AI. It is a tribute to the era of 90s shooters – fast, brutal, and unforgiving.

POWERED BY:
• Code & Visuals: Gemini 3 Pro & ChatGPT 5.2
• Soundtrack & FX: Suno AI & ElevenLabs + Pixabay

ASSETS:
• "Gloomy Skybox" by Pieter 'Spiney' Verhoeven (Creative Commons Attribution 3.0)

CPT. John T. Striker ID Card
CONTROLS

B Mission Briefing | WASD Move

Sprint | Jump

L MOUSE Fire | R MOUSE ADS

R Reload | V Melee

F Flashlight | E GPS Tracker

KILLING SPREE